Блич аниме Make your own zanpakuto!

jadzter18 posted on Jan 01, 2009 at 06:06PM
enhance your imagination!
If you were a shinigami what will your zanpakuto's name and abilities be?

share your thoughts and ideas of your ideal zanpakuto!!!

(note:please follow this format so that there will be a uniform ideas, and so that people would read this topic more interesting and more easy to read, thank you)

<format>

[zanpakuto's name/shikai name]
[release command]
[bankai name] - optional
=description - optional

[shikai abilities] - limited only (3)
=description

[bankai abilities] - limited only (3)
=desciption - optional


=(then comments on your zanpakuto)


that's all we want to know!
last edited on Jan 02, 2009 at 05:48AM

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Больше года Bleach0123 said…
@Igatsu: isn't a second resurreccion exclusive to ulquiorra?
Больше года Bleach0123 said…
laugh
Shikai: Kanashimi no Ken
Shikai Release Command: Seethe, Kanashimi no ken!
Shikai Form: Katana

Ability #1 Mattaku Kenmasen:
This ability turns the katana blade invisible to all those except the wielder. This makes defending very hard as the opponent will not know when the blade will hit.

Ability #2 Ken o Tōshite:
This ability dissolves the blade away into air leaving the hilt and handle behind. By moving the hilt as if impaling the opponent, nothing will happen as there is no blade UNTIL Kanashimi no Ken's blade reconstructs itself. This process is timeless. Once reconstructed, Kanashimi no Ken's blade will be attached to the handle like a normal zanpaktou, leaving a hole in the opponents body where Kanashimi no Ken's blade reconstructed. This allows Kanashimi no Ken to impale and cut any material object (it can't cut things like memories or thoughts).

Ability #3 Kauntā Hansha:
This makes the blade invisible, but there will be a glowing white outline left. What Kauntā Hansha does is that it can reflect any attack, both projectile and physical straight back at 4x the speed, size, and power.


Bankai: Jisatsu no Ken
Bankai Form: Katana

Retains all abilities listed above:

Ability #4 Mattaku Kenmasen:
Turns the wielder and itself invisible completely seals away the user's Reiatsu so it can not be detected no matter what.

Ability #5 Ken o Tōshite:
Does the same thing, but now the sword can reconstruct anywhere, even without being on the hilt.
Kauntā Hansha: Does exactly the same thing as mentioned above, but now it's reflective power has doubled.

Ability #6 Kin'niku no Keiren:
Gives the opponent a super strong muscle spasm causing them to stab themselves in the center of their heart. It requires at least one injury on either one of the opponent's arms though.

Ability #6 Emo no Izon:
If the opponent(s) are touched even once by this zanpaktou, they will get highly addicted in the wielder cutting them. The addiction is so strong they will even request the wielder to cut them in anyway, anywhere.
last edited Больше года
Больше года Ryuuikari said…
Name: Yūseifū (Dominant Seal)
Sealed appearance: Yūseifū takes the form of a slightly curved shikomizue with a ring-shaped handle; the ring has a 4.5 inch diameter. Since the blade resides in a cane, the handle functions as the hilt and the shaft functions as the sheath, making it still operate like other zanpakutō.
Release command: Remove from existence (Sonzai kara sakujo)

Shikai appearance: Yūseifū now takes the form of a stylized katana. It has a circle-shaped guard that has ornately decorated yellow and red pieces of thread hanging from it. The hilt wrapping is dark yellow and the pommel becomes a large crystal orb (of radius 3 inches).

Shikai special abilities: Yūseifū has the ability to seal abilities; this causes the sealed ability to stop functioning.
Yūseifū can seal a Shinigami’s ability to use shunpo, kidō and to release their zanpakutō. If the zanpakutō is already in shikai then Yūseifū seals their bankai instead; if the zanpakutō is already in bankai their zanpakutō cannot be sealed.
Yūseifū can seal an Arrancar’s ability to use sonído, Cero, Bala, Pesquisa and release their zanpakutō; if the Arrancar is already in resurrección then their zanpakutō cannot be sealed.
Yūseifū can seal a Quincy’s ability to use hirenkyaku, Blut, to go into Vollständig and to absorb reishi altogether; if the Quincy is already in Vollständig then the ability cannot be sealed.
Yūseifū can seal a Fullbringer’s ability to use Bringer Light or the activation of their Fullbring; if their Fullbring has already been activated it cannot be sealed.
What ability is sealed depends entirely on what Yūseifū cuts or stabs: stabbing or slicing the opponent’s wrists or forearms seals their ability to use kidō/Cero/Bala/absorb reishi etc; stabbing or slicing the opponent’s ankles or forelegs seals their ability to use shunpo/sonído/hirenkyaku/Bringer Light etc; cutting the opponent’s sealed/shikai zanpakutō seals the zanpakutō and prevents the release of said zanpakutō. A stamp (that is similar in appearance to a tri-Venn diagram) remains wherever the opponent was stabbed or cut; the stamp is the sign of the seal. The stamps are maintained by the wielder’s will and are near impossible to remove unless the wielder wills it, if Yūseifū is resealed or if the opponent has monstrous reiatsu in comparison to the wielder. Once Yūseifū has successfully sealed something the crystal orb begins to glow and crackle with the wielder’s spiritual energy. Yūseifū can only seal the various abilities of one opponent; attempting to seal the abilities of another opponent causes all the seals on a previous opponent to disappear.

Bankai name: Rinnesō no Yūseifū (Samsara Monk’s Dominant Seal)
Bankai appearance: Rinnesō no Yūseifū’s zanpakutō does not change in appearance from its shikai form. However the wielder now becomes dressed in a form-fitting deep purple, hooded monk’s robe. Embedded in the each of the upper arms of the robe are three crystal orbs identical in appearance and similar in size to the crystal orb on the pommel of the zanpakutō.

Bankai special abilities: Rinnesō no Yūseifū has the same abilities it had in shikai except now it can seal the abilities of up to seven opponents (one for each crystal orb). The stamp seals now remain permanently on the opponent until the wielder wills to remove them or if the opponent has monstrous reiatsu in comparison to the wielder.

Bankai technique(s):

Sō no Kyūkyoku Fū (Monk’s Ultimate Seal): The wielder stabs the opponent through their Saketsu and Hakusui causing stamp seals to appear on the areas struck. On command spikes of light then protrude from the stamp seals and a black orb begins to expand from the opponent’s chest eventually enveloping them within the orb. Upon the opponent’s complete envelopment numerous spikes protrude from the orb and then the orb shrinks massively (to a radius of 4 inches). This permanently seals the opponent within the orb, called the “Kuro Jigoku Kyūtai” (Black Hell Orb), and renders them totally powerless (due to their Saketsu and Hakusui being sealed up). Using this technique causes one of the orbs on the wielder’s arms to become totally black and unusable; the orb will remain in this state for as long as the said opponent is sealed by this technique. The technique (and thus the seal) can only be broken by the wielder’s command or by infusing the Kuro Jigoku Kyūtai with reiatsu equal to or above the reiatsu that the sealed opponent had. If the sealed opponent is released they revert to the state they were in before getting sealed and regain all of their spiritual power. Since the Kuro Jigoku Kyūtai is relatively frail, if it breaks the sealed opponent inside is instantly killed and the orb on the wielder’s arm becomes usable again.

Jōken-tsuki Chien (Conditional Delay): This technique allows the wielder to control when Sō no Kyūkyoku Fū comes into effect.
Больше года ilovebook95 said…
laugh
I need help on my Japanese name of my Zanpukto, please try not to criticize me. I'm a newcomer.


Zanpukto name: Blade of Arceus
Command: Dance, beginning dance
Bankai: DNA blade
Appearance: my sword is unique cuz it's made up of thousands and thousands of souls. So I could make up its shape. Normally, a gold-silverish hilt about the size of ur thumb. Can be used as a pen in the Human World. During battle, the blade is at least a foot long with the same guard as Urahara and the blade shape too.
Ability: I can choose what ability I want depends on the soul's reitsu. I could even control time and space, but its limited to my training. I mostly do elemental attacks like lightning or ice. My sword cannot be broken cuz thanks to tons of souls which could regenerate it or me.
Bankai ability/appearance: my sword doesn't change much except the blade is surrounded by red and blue tentacles. It absorbs any Zanpukto ability and could use it at will.


Well that's it. Please comment nicely!!
Больше года Bleach0123 said…
surprise
@Ryuuikari: hey I wonder what will happen if your Yuseifu attacks my Kanashimi no Ken's Kaunta Hansha. Will Kaunta Hansha be sealed, or will it be reflected? So curious....
Больше года Bleach0123 said…
big smile
*Updated


Zanpaktou #2 (Dual Bladed): Dansu no Shindo
Release Command: Shatter and Vibrate
Shikai Form: A dual bladed zanpaktou with an extra edge at the tip instead of a point. The extra edge is 3.2 inches wide. The both zanpaktou can be connected at the back of the hilt, allowing it to have the function of a spinning weapon; a double headed voulge.


Ability #1 Setsudan Kikoeru:
The user waves Dansu no Shindo from the left to the right or right to left and creates ultrasonic sound wave vibrations for offensive purposes in the form a "(" or ")" shaped wave. The longer the distance, the wider it gets. When first fired, it's size starts off at the exact same length as the blade itself. In Bankai mode it takes the form of a tsunami made of sonic waves. One hit of this (Bankai mode) will wipe out any protruding thing into a perfectly flat surface.

Ability #2 Shirudo no Shokyo:
Dansu no Shindo focuses sound waves with reishi (or my spiritual pressure)together to form a vibrating shield that disintegrates any attack (both projectile and physical). It can also be used offensively, having the shield surround its target and gradually getting smaller and smaller, trapping the target(s) and eventually eviscerating it/him/her/them. Beings with captain level or above spiritual pressure and energy will cause evisceration to occur a bit more slowly. It can take the form of any shape and size and can be even used inward or outward. When focused outward on the blades of my Zanpaktou, it prevents the opponent's weapon from getting a clean hit on the blade or cause the blade to vibrate in the opponents wound or cut, damaging them even more. When used offensively, teleportation (or the teleportation Kidou spell) can be used to evade it. While it is IMPOSSIBLE to break from the inside when used inward, it will be easily broken (with a single shot/swing) from the outside. If used outward, it can only be broken from the inside. Being invisible will also prevent the target from being trapped with this technique. When used to trap something/one, the user must first point at them with the sword. If you are pointed at even once, I will be able to trap my target even when it is out of sight unless in a different dimension.
If used inward on the OPPONENTS weapon, it will cause it to vibrate at tremendous speed, forcing the opponent to grip it harder. When this happens, the friction will create heat, causing the opponent to drop it. If they do not grip it tighter, they will most likely drop it.

Ability #3 Jigoku Handan no Himei:
This is the most powerful ranged attack.
A beam of extremely compacted sound waves of both high and low frequency are forced together and shoots out continuously forward from the hilt. Most opponents will think it is a whip, but it is not. The vibrations from the waves will deteriorate anything it comes in contact, including other shields, weapons, and attacks. It can be used as a sweeping beam to take out multiple opponents. Only a single beam can be formed per blade (once again this Zanpaktou is dual bladed). It takes 3 whole seconds to generate this attack. Anything that is hit (besides a dimension/etc) will instantly be broken off due to the vibrations. The power of this attack is equal to an Espada Level Gran Rey Cero and Cero Oscuras combined.
In Bankai mode, an immense amount of spiritual pressure is released and the wielder stabs the Zanpaktou downwards into the fabric of space and turns it 90 degrees (right or left), then sonic waves begins to rush towards the sky in a large circular beam. Sonic waves (similar to Shirudo no Shokyo) will be emitted in every direction, gradually eroding and disintegrating anything (even air, reishi, reiatsu, attacks, zanpaktou, etc) outside the beam. Anything and everything caught in the ripples of the super sonic waves will be unable to move as the waves will hold them in place. The beam itself also has defensive purposes as it acts like armor, deflecting any and every attack upwards. This attack requires distance from the opponent (@ least 3 ft away). Those inside the beam will not be affected for it is a personal dimension that is shut off from the rest of the universe. This means even the Garganta, Senkaimon, and even teleportation cannot be used to enter this divine domain. The more obstacles that in the surroundings, the more powerful the attack. This occurs because the sound waves will bounce back and forth, left and right, up and down, in different directions simultaneously, making it unavoidable. It's power effects anything within 35 miles. If anything is caught in between at least two sonic waves, they will die with no trace of the corpse.

Ability #4 Nemuri no Kanakirigoe:
The wielder holds Dansu no Shindo together in the form of a cross and then scratches the blades together as if he was playing the violin which releases a high pitched noise. All those who can hear this noise will be affect by this technique. The noise this technique creates is similar to the noise a cat makes when scratching a chalk board.
By changing the frequency of the emitting sound waves, Dansu no Shindo can dispel or disable one's abilities for a period of time, or hypnotize them (their mind will be conscious.

Ability #5 Hijō ni Memai:
Focuses super sonic waves into the opponents ear, causing extreme dizziness, even unconciousness, cause them to fall asleep(temporarily), or using the sound waves to turn the opponent(s) brain to goo. This leaves the opponent wide open and vulnerable to all attacks and/or seals.

Ability #6 Supairarushureddā:
This ability is very similar to Jigoku Handan no Himei (in Bankai mode), but its shape is more funnel-like. It creates spinning sound wave vibrations that are highly compacted together. Since it is spinning, it takes that of the color blue. It acts like a vacuum or black hole, sucking in anything toward the tornado of spinning sound waves. Once something touches the tornado, it is completely shredded. This technique sucks in anything, even light. It also uses a very high frequency and absorbs the surrounding sound as well making it very quiet when used. It's range is of 6 miles. If used over 30 minutes, space will be distorted.

Ability #7 Rimoto Buredo:
This allows Dansu no Shindo's two blades to become detached from the hilt. This will allow the 2 blades to fight for its wielder. It can be controlled mentally so all the wielder has to do is command it mentally. This ability allows the blades to levitate in the air under any condition and even if the opponent attacks the blades, it will not affect the wielder. The blades will never break. It is as if the there are 2 extra soldiers that cannot be injure, scratched, and killed. This attack can be used from any distance, perfect for sneak attacks. The wielder can disconnect/connect the blades at anytime, even when the opponent strikes the blades so the opponent will think that Dansu no Shindo is broken. But once he pays attention to something else, the blades will attack. Kido can also be fired from the blades. This technique can be used in conjunction with Bakuhatsu Shini (Bankai only), Hijo ni Memai, Nemuri no Kanakirigoe, Jigoku handan no himei, Shirudo no Shokyo, & Setsudan Kikoeru.


Since its abilities are based on sound waves, all its abilities hits (not counting cooldown/charging time of attack) the opponent at the speed of sound.



Bankai: Funka Shindo (Transforms back to a single, but a much wider bladed Zanpaktou with a the extra edge at 7.9 inches now)

Since its wider, it can be used as a shield, to swung like a bat to slap opponents, or hammer opponents and other objects.

Retains all abilities listed above but with 2x more power but with the same speed.

Ability #8 Bakuhatsu Shini:
The wielder cuts the target normally, but if the same spot is cut/jabbed/stabbed/even touched again from any direction in anyway, it will cause the target to explode with extreme heat caused by the vibrations of the blade at 400,000 degrees Celsius with the power of a supernova. If the target is a living thing, it will cause every cell in their body to explode simultaneously in the same manner spoken above. The bigger the target, the bigger the explosion. This is the most powerful physical attack.

Ability #9 Disutōshondoraibu:
This ability causes any projectile attack to fade by making ultrasonic waves move back and fourth to distort space around the user. It distorts space long enough just to counter the attack.


The sonic waves are in the color of a greenish yellow.
Больше года Bleach0123 said…
smile
@ ilovebook95: How about "Burēdo no aruseusu" for your Shikai name? Oh and are you a pokémon fan or something? Just wondering. About your zanpaktou's abilities...it's very unique but slightly over powered. Since you can choose any ability depending on the Reiatsu of the souls in your zanpaktou, it's basically like an All-In-1 zanpaktou. And the ability to control BOTH space and time makes it overpowered even more. And to absorb another persons zanpaktou? That's like impossible because a zanpaktou is part of a Shinigami's soul. They're born together as one but are manifested in two.
Are there anything for Bankai? I'm guessing that you'll have different abilities or some enhanced versions of them/it for Bankai. You wouldn't want a zanpaktou that does the same thing in Bankai as Shikai, right? LOL
Will your zanpaktou disappear if an Arrancars Gonzui to eat the souls? Or what if a Bount eats the souls, will it disappear? Just wondering. My opinion is that you should work on it more, add some abilities, change it a bit, tone it down, etc.
last edited Больше года
Больше года Ryuuikari said…
@Bleach0123 haha I think that would depend on the Shinigami wielding each blade ;D
Battles are a test of spiritual power, the one with stronger spiritual power wins ! (ahhh great words from Zaraki Kenpachi XD)
Больше года Legendragonfly said…
smirk
made this kinda simple
Name: Tonbo( Dragonfly)
Command: Flash
Blade( katana) blade disappears then generates a new blade made of blue green energy, increases power, and cutting strength

abilities:

Tonbo o nabika(fluttering dragonfly); multiple blade thrusts at high speed

Tonbo yari: ( dragonfly spear) fires energy from the blade in the shape of a wider blade tip, cuts, doesnt explode

Tonbotsuin:( dragonfly twin) : guard dissappears, and another blade is produced from the bottom of the hilt, turning it into a double bladed weapon, doubles combat varabilty, and can fire Tonbo yari twice as fast by spinning the blades

Bankai: Tonbo no josho( rising dragonfly) nlade turns red, ripples with energy, cutting strenght and power increase tremendously, single stroke causes shockwaves

abilities:

Tonbo nami ( dragonfly wave): generates shockwave of red energy from a single vertical slash

Tonbo arashi ( dragonfly storm) generates multiple spheres of energy from blade that upon swing of sword surround opponent for a few seconds, then barrage the opponent all at once

Tonbo yuyake ( dragonfly sunset): focuses all of its energy, condensing the blade, into a focused red blade, upon contact with something, generates explosive wave of energy

thats all i got, hope it is acceptable.


Больше года Bleach0123 said…
link

There's actually a facebook page for this....
Больше года Bleachfan555 said…
cool
Zanpankuto character name: "Tengoku No Taiyou"or just Tengoku (New Existence Master) means the Pure White Flames (White-colored Sun) or Pure White Sun Zanpankuto name(Tengoku) Sealed sword form: can do multi-hit combos and produce multi-color flame ranged attack like getsua. Also has very high defense and its element for both shikai and bankai is multi-color Flames involving space/gravity like powers

The blade is a standard Samurai (or Katana) Sword with the end shaped like a T-cross handle and diamond like hilt.

Shikai blade("Rip and Tear the Skies, Tengoku-Taiyou!) the Two Longsword handed blade Right blade color white, Left blade color black (powers): White sun: Howaido taiyou: powers are (1st ability) White/ice blue flames getsua, (2nd ability) Can absorb any type of flames/fire and can produce limitless flames and (3rd ability) special move is (Shiroi ōki na) GreatWhiteout: huge massive flames energy into any shapes and can be thrown to or redirect it to any target/enemies

Bankai Form: "Rise, Taiyou o' Setsudan (Old Ancient Existence Master) means Bright/White Sky cutting sun- Two blade becomes one double-edge blade colors are half white half black (also makes a cosmetic sounds as were a beast howling at the dying stars of night/morning)

Bankai Powers: (1st ability) call upon millions of stars made into enormous Whiteout flames, (2nd ability) can produce a long ranged projectile w/stars and outer space (elemental effects) or (3rd ability) physical "planet size" black flames infused with trillions of white and black stars into wide-radius attack that could wipe an entire state/cities and (4th ability plus Extra small abilities) can command the powers of Outer Space and Rainbow like Star shruiken or "shooting stars/meteors" also can transport (abilities to move faster then time like passage in times, but only limited to options like escapes or rescuing but radius of transport is limitless) ppl and objects to any place on earth or any place in space/planet (Last Resort ability) can make projectile clones with half of my bankai powers (White Infused black flame cutting Sun) for a multi-enemies environment.

Special Bankai move: Pure Starlight Eliminator - it'll do a massive/incredible Ranged/Surrouned radius attack that may/may not be avoidable and (color Rainbow Aura) the attack is a massive strong (blue cherry blossom) blast range with no recoil compared to the shikai's special move (has recoil blast, special flame properties and may burn the user and the opponents)

The reason for a space/gravity plus stars element is I like the color of our outer space and it's beautiful at night with no light pollution.

Enjoy reading my own "real zanpankuto sword" article :)
last edited Больше года
 Zanpankuto character name: "Tengoku No Taiyou"or just Tengoku (New Existence Master) means the Pure W
Больше года Bleachfan555 said…
wink
To those who don't kno me, I'm new here but I'm a Huge fan of Bleach and can't wait for the episodes starting with episode number 367!
And check out my own personal weapon if I were traveling with Ichigo and friends :)
Also check this photo out I made it from an Apps called "Bleach Lite free" you can put your face in place of ichigo and friends!
 To those who don't kno me, I'm new here but I'm a Huge Фан of Bleach and can't wait for the episodes
Больше года blackpanther666 said…
Anyone want to join Bleach: Resurgance, and create a Shinigami Captain, or two? We seriously need people to join, so we can start writing. XD
Больше года Riku114 said…
@bleachfan555 Cool me too, supposivly they start up in japan sometime in January!
last edited Больше года
Больше года crazieone106 said…
Blackpanther is correct, we are recruiting for "Bleach Resurgence." It's an awesome story and we'd be happy for new blood to come surging through. We have Gotei 13 positions open and the opposition, Juzo Hosho 13. :) I see some great zanpakuto that would be great to have a character use in an RP!
Больше года FokofBleach666 said…
My zanpakuto shoots licky tongues from its rounded phallus shaped tip! There's a an idea for ye!
Больше года FokofBleach666 said…
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Больше года LinkKinuzuma13 said…
As the last two said, Bleach Resurgence is going to be amazing! But the thing is, is that we're short on people to join us as Gotei 13 captains. We need more people to post and join us if the forum is to work, since so far, there are what, two people that have Gotei 13 captains?
I happen to be one of them. I've been with this forum for a long time, and it's story has greatly developed. I'm proud to say that I was part of it before, and I want to be a part of it now. Please join! :)

link
Больше года Shadow---Puppet said…
Ok, tell me if this guy is over powered or under powered, I can't tell which.

Name: Jieichou (Capitan of the Guard)
Release: “tsuttatsu oyobi kaunto ”(Stand and be Counted)
Bankai: Jieichou Mosa (Stalwart Captain of the Guard), nicknamed “The 14th Squad”
Sealed State: A regular katana with a bright red handle and golden tsuba in the shape of a laurel wreath

Shikai: The sword is pointed forward, calling for release. As it is lifted overhead, it transforms into a golden bladed quarterstaff with a crimson jewel set in the head of the blade.
• Kasen (fire arrow) – A bolt of crimson energy shoots out the top of Jieichou. Its strength lies in its rate of fire rather than the power of the attack.
• Keiei (guard) – A form of energy takes shape close to the wielder. It forms into a warrior dressed as a Roman legionnaire, equipped with a spatha (roman longsword) and shield. This attack can be replicated up to 30 times, forming a small company of soldiers to fight alongside. They share the same expertise as the Shinigami (hakuda, kido, hoho) and share a hive-like link with the Shinigami, but are completely independent beings, only disappearing when the Shinigami is defeated.
• Danmaku (fire curtain) – When all 30 warriors are summoned, the group fires Kasen together on a single target or multiple targets. When focused on a single enemy, this attack is devastatingly effective.

Bankai: Upon Bankai release, the scepter is held overhead, its form elongating into a Polearm with an eagle design forming part of the blade (think of it as a weaponized Aquila)
• The weapons main ability causes the 30 warriors to upgrade, their armor becoming more ornate and each wielding a copy of Jieichou, granting them the ability to summon 30 warriors for themselves, forming a force 930 strong. The Shinigami can summon 70 more warriors for himself, bringing the total size of his army to 1,001.
• O-Danmaku (grand fire curtain) – It is as simple and as devastating as it sounds… The army completely surrounds the enemy and opens fire.
• Shioki (execution strike) – Each soilder sublimates back into raw energy and returns to the spear, now glowing with their combined energy. The strike delivered from this attack is a one off, but is generally the final attack in a fight.

This sword is known more for its utilitarian uses than its fighting prowess. Having eyes and ears everywhere can be highly beneficial to an attack. Battle formations and strategy rather than sheer strength are the powers of this zanpakuto.
Больше года Ryuuikari said…
Here, more zanpakutō !

Name: Junjo no Kami (God of Order)
Sealed appearance: Junjo no Kami takes the form of a regular tantō, with hilt wrapping and a sheathe that are indigo in colour.
Release command: Enlighten the mind and body

Shikai appearance: Junjo no Kami now takes the form of a 66cm long kujang with the hilt and guard of its sealed tantō form. The blade is white with gold ornate patterns on it.

Shikai special abilities: Junjo no Kami has the ability to completely remove and erase any physical or mental restraints, blocks or ailments and then optimize said physical or mental state; this is achieved by charging spiritual energy into Junjo no Kami and stabbing the target with the blade. This ability also works on the wielder.

Shikai technique(s):
Chōwagire (Harmony Cut):
By synchronizing with the surroundings, anything organic that Junjo no Kami cuts is petrified and turns to stone. This effect can be reverted by charging a large amount of spiritual energy through the affected area.

Bankai name: Chūmon no Kōchōshin (Harmonic God of Order); it is released by the wielder slamming their hands together with Junjo no Kami in between and then initiating bankai, causing a thick white mist to gush out of their mouth.
Bankai appearance: The mist that gushed from the wielder’s mouth materialises and takes the form of a giant, 66m tall, white entity that resembles a demon (with angelic features). The entity has a demonic head complete with piercing red eyes, large jaws (filled with sharp teeth) and a halo floating above, its upper body is heavily muscled with large muscular arms to match and its hands are each tipped with three large claws; its body ends in a ghostly tail rather than feet (reminiscent of a genie or cartoon ghost). Its entire body has various ornate markings on it that glow black whenever it uses its powers. It is the physical manifestation of ‘Junjo no Kami (God of Order)’. The wielder’s zanpakutō retains its shikai appearance but it now has a white tassel. When Chūmon no Kōchōshin is resealed the entity disappears in a powerful puff of thick white smoke, which then rapidly re-enters the wielder via their mouth.

Bankai special abilities: Chūmon no Kōchōshin retains its shikai ability which is performed by either stabbing the victim with Chūmon no Kōchōshin’s blade or by the demonic entity emitting an indigo smog from its mouth that induces the effects through inhalation. The smog covers large areas rapidly but naturally dissipates after lingering for roughly six seconds; it can be blown away by a strong enough release of reiatsu. The entity itself possesses massive strength proportional to its size and muscle mass. It is highly durable being able to withstand heavy physical assault without so much as flinching; however any injury inflicted upon the entity is reflected upon the wielder. Also although the entity seems to follow the wielder’s verbal commands it is prone to ignoring the wielder and doing as it pleases; however it gradually loses power the further away from the wielder it becomes (when it is over 66m away from the wielder it is rendered under 5% of its maximum power). The entity’s movements are aggressive but generally slow.

Bankai technique(s):
Chōwa no Dogō (Roar of Harmony):
The entity charges a large ball of concentrated black and white harmonic spiritual energy and then fires an energy blast at an opponent (similar in appearance to Cero Sincrético); the blast is fired from the entity’s mouth. It is extremely powerful and has a high force and speed with a huge blast area. Opponents with similar or weaker reiatsu than the wielder will be petrified on contact. The technique can be fired instantaneously but requires a charge time of six seconds to be at maximum power; the entity must recharge for a several minutes before being able to use the technique again.

Chōwa no Zanpaku (Soul-Cutter of Harmony):
The wielder cuts a target or a target’s zanpakutō with Chūmon no Kōchōshin’s blade; the cut induces order and harmony within the target’s soul. If the target was cut it can greatly increase their mental capacity (from ordered thought processes). If the target’s zanpakutō was cut it causes the zanpakutō spirit to relax and focus its power (from order consuming them) causing its abilities to increase in power and making it easier for the zanpakutō’s wielder to control them. The effects of this technique last for a few minutes at most; the technique does not work on opponents with pure hearts (the heart can either be purely good or purely evil) and it can be used on the wielder themselves.

Kishin no Dōki (Demonic Synchronization):
The wielder impales themselves in the chest with Chūmon no Kōchōshin’s blade then synchronizes mentally with the entity; synchronization can vary from a few seconds to minutes depending on the mood of the entity. After synchronization is complete, the entity copies all of the wielder’s movements, actions and techniques to devastating effect; however the wielder’s movements are slowed slightly (due to the entity’s slow movement) and the wielder is prevented from using shunpo. This technique requires a lot of endurance and spiritual energy to perform and maintain; it is maintained for as long as the wielder can manage but the technique can also be forcibly ended if Chūmon no Kōchōshin’s blade is removed from the wielder’s chest.


The first of my set of twin zanpakutō xD
Больше года Ryuuikari said…
Name: Konton no Kami (God of Chaos)
Sealed appearance: Konton no Kami takes the form of a regular tantō, with hilt wrapping that varies in colour from blue to violet depending on the angle of light; its sheathe is the same colour.
Release command: Confuse the body and mind

Shikai appearance: Konton no Kami now takes the form of a 66cm long kujang with the hilt and guard of its sealed tantō form. The blade is black with gold ornate patterns on it.

Shikai special abilities: Konton no Kami has a unique ability that affects the opponent’s motor functions. When an opponent is stabbed by Konton no Kami’s blade it completely rewires the brain signals controlling the neural impulses for movement in the limbs and appendages of the victim, regardless of where they were struck. This simply means that when the opponent tries to move one limb or appendage, they move another instead e.g. they may try to move their left hand and end up moving their right leg. Every subsequent stab will rewire the brain signals again; this means that the limbs and appendages that were switched will switch to something else making it nearly impossible to figure out what has been switched. The effects generally last for several minutes but can be forcibly overcome by releasing a large enough concentration of spiritual energy and reiatsu through the affected victim’s body (it doesn’t matter whether this is from the victim or an external source). Konton no Kami’s ability will work on the wielder if they somehow stabbed by Konton no Kami’s blade.

Bankai name: Konton no Nazomeitashin (Enigmatic God of Chaos); it is released by the wielder compressing Konton no Kami within the palms of their hands and then initiating bankai; the wielder then pulls out Konton no Nazomeitashin’s blade (seemingly from inside their hands) whilst a thick, deep purple mist gushes out of their mouth.
Bankai appearance: The mist that gushed from the wielder’s mouth materialises and takes the form of a giant, 66m tall, deep purple entity that resembles a demon. The entity has a demonic head complete with two horns, piercing red eyes and large jaws (filled with sharp teeth), its upper body is heavily muscled with large muscular arms to match and its hands are each tipped with three large claws; its body ends in a ghostly tail rather than feet (reminiscent of a genie or cartoon ghost). Its entire body has various ornate markings on it that glow white whenever it uses its powers. It is the physical manifestation of ‘Konton no Kami (God of Chaos)’. The wielder’s zanpakutō retains its shikai appearance but its hilt is now indigo and it has a black tassel. When Konton no Nazomeitashin is resealed the entity disappears in a powerful puff of deep purple smoke, which then rapidly re-enters the wielder via their mouth.

Bankai special abilities: Konton no Nazomeitashin retains its unique shikai ability which is performed by either stabbing the victim with Konton no Nazomeitashin’s blade or by the demonic entity emitting a violet smog from its mouth that induces the effects through inhalation. The smog covers large areas rapidly but naturally dissipates after lingering for roughly six seconds; it can be blown away by a strong enough release of reiatsu. The wielder is now immune to the motor function effects. The entity itself possesses massive strength proportional to its size and muscle mass. It is highly durable being able to withstand heavy physical assault without so much as flinching; however any injury inflicted upon the entity is reflected upon the wielder. Also although the entity seems to follow the wielder’s verbal commands it is prone to ignoring the wielder and doing as it pleases; however it gradually loses power the further away from the wielder it becomes (when it is over 66m away from the wielder it is rendered under 5% of its maximum power). The entity’s movements are aggressive but generally slow.

Bankai technique(s):
Konton no Dogō (Roar of Chaos):
The entity charges a large ball of concentrated black and white chaotic spiritual energy and then fires an energy blast at an opponent (similar in appearance to Cero Sincrético); the blast is fired from the entity’s mouth. It is extremely powerful and has a high force and speed with a huge blast area. If the opponent survives the initial blast, they are plagued with extremely bad luck for several seconds afterwards. The technique can be fired instantaneously but requires a charge time of six seconds to be at maximum power; the entity must recharge for a several minutes before being able to use the technique again.

Konton no Zanpaku (Soul-Cutter of Chaos):
The wielder cuts the opponent or the opponent’s zanpakutō with Konton no Nazomeitashin’s blade; the cut induces chaos within the victim’s soul. If the opponent was cut it can cause the opponent to rapidly go insane (from chaotic thought processes) or become evil (from chaos consuming their heart). If the opponent’s zanpakutō was cut it causes the zanpakutō spirit to go insane (from chaos consuming them) causing its abilities to fluctuate wildly in power and making it hard for the zanpakutō’s wielder to control them. The effects of this technique last for a few minutes at most; the technique does not work on opponents with pure hearts (the heart can either be purely good or purely evil).

Kishin no Dōki (Demonic Synchronization):
The wielder impales themselves in the chest with Konton no Nazomeitashin’s blade then synchronizes mentally with the entity; synchronization can vary from a few seconds to minutes depending on the mood of the entity. After synchronization is complete, the entity copies all of the wielder’s movements, actions and techniques to devastating effect; however the wielder’s movements are slowed slightly (due to the entity’s slow movement) and the wielder is prevented from using shunpo. This technique requires a lot of endurance and spiritual energy to perform and maintain; it is maintained for as long as the wielder can manage but the technique can also be forcibly ended if Konton no Nazomeitashin’s blade is removed from the wielder’s chest.


The second of my set of twin zanpakutō xD
Больше года blackpanther666 said…
Nice blades, dude. You put a lot of thought into them. I'll have to do you a review if you want me to. XD
Больше года artemis12 said…
@blackpanther666 hey, I have a few ideas for a zanpakuto. if you give me a bit if time, I would like to develop a character and zanpakuto for Bleach Resurgence. If i do so, will I get to pick a squad number?
last edited Больше года
Больше года blackpanther666 said…
Yeah, you can choose any Shinigami Captain you want, excluding those of squads 2,3, 10 and 13. If you plan to submit a Zanpakuto, introduce yourself on the forum and then post a character. Make sure the Zanpakuto is original, too... There are certain guidelines on the forum description, too, so make sure you read those. Thanks for replying about joining the RP. XD
Больше года artemis12 said…
Alright, I'll think something up and post it then
Больше года blackpanther666 said…
smile
Awesome, sounds good to me. XD
Больше года Ryuuikari said…
I'd love a review please blackpanther, so I can see my blades from someone else's perspective XD
Больше года Ryuuikari said…
Sorry I couldn't wait to post another one...

Name: Ryūsei Hayabusa (Meteor Falcon)
Sealed appearance: It takes the form of a regular katana but it also has a small metal ball connected to the pommel by a 14cm metal chain. It has a reddish brown hilt-wrapping and sheathe.
Release command: Smash it away; its shikai is released by the wielder whirling the blade by the small metal ball connected to the pommel and saying the release command.

Shikai appearance: It now resembles a meteor hammer crossed with rope dart. The hammer is a black metal ball the size of a regular football (soccer ball) and is connected by seven metres of black metal chain to the dart, which is golden and has an extremely sharp tip. Both the hammer and the dart have a thick red tassel on them.

Shikai special abilities: It is used mainly for mid-to-long ranged melee combat by functioning as a meteor hammer and a rope dart simultaneously. The hammer is used for bludgeoning, crushing damage and the dart for pinpoint impaling, stabbing damage. The hammer is quite heavy but to the wielder it is effortless to carry and hurl. The metal chain can be extended very far by the wielder’s force of will.

Shikai technique(s):
Sensui Hayabusa (Diving Falcon):
A technique that triples the momentum of the hammer/dart after being thrown. A falcon-shaped aura surrounds the hammer/dart while this technique is active. It can be used in both shikai and bankai and can be used in conjunction with other techniques.

Bankai name: Ginga Hayabusa (Galactic Falcon)
Bankai appearance: Ginga Hayabusa takes the form of a double-headed meteor hammer. The black metal hammers at each end of the ten metre long black chain now heavily resemble oversized spiked balls with one spike (directly opposite where the chain is attached to the hammer) being larger than the others and resembling the dart in its shikai form. One hammer has a crimson tassel while the other has a light blue tassel.

Bankai special abilities: In bankai it functions as a meteor hammer and is used mainly in mid-to-long ranged melee combat and is best used for breaking down sturdy defences by utilizing its heavy weight and high momentum. When the wielder charges spiritual energy into Ginga Hayabusa, the spikes on the hammers become volatile, causing them to release the pent-up energy explosively on contact with a surface. Like in shikai the metal chain can be extended very far by the wielder’s force of will.

Bankai technique(s):
Moeru Ryūseigun (Blazing Meteor Shower):
Ginga Hayabusa absorbs some of the wielder’s spiritual energy and focuses it into the hammer with the crimson tassel, causing the hammer to set ablaze with intense fire; the wielder then violently hurls it at a target. The blazing hammer releases the pent-up flaming energy on contact along with an explosive burst of intense fire and heat.

Hyōketsu Ryūseigun (Freezing Meteor Shower):
Ginga Hayabusa absorbs some of the wielder’s spiritual energy and focuses it into the hammer with the light blue tassel, causing the hammer to become infused with cold energy and surrounded by sub-zero vapour; the wielder then violently hurls it at a target. The icy hammer releases the pent-up freezing energy on contact along with an explosive burst of intense frozen vapour and cold.
last edited Больше года
Больше года JacobDracon said…
I have one!

Name:Doragonzugan (The Dragons Gun)
Desc: A regular Zampacto but with a pistol's handle as the hilt.

Shikai:
Release: May your shot be true
Desc: A Pistol that shoots bullets of Reshi, It looks like the COD: zombies Raygun, but its more blockey and is Black but with a little red
Abilities: Ganzu kiba (The Pistols Fang)- Fires a cero-like blast at enemies

Bonkai: Shin no Pawadoragonzugan(The True Power, The Dragons Gun)
Desc: now 2 guns, The right fires more powerful blasts, but takes twice as long to fire, while the left is alot faster at firing(still semi) but is weaker
Abilities:
Ganzu kiba, kyukyoku(The Guns Fang, Ultimate)- As Ganzu kiba, but more powerful.
Rasutoshotto(The Last Shot)- Fires a True Cero(red) at enmies, and its very hard to dodge(Danku wont work, nor Flash step[unless from a squad 2 captain] will work, only a shield that is twice as strong[probably a Danku with incantations])

My guy would be Lieutenant of Squad 13, whith the same desc. as my picture, but without the cat ears.
Hes kinda a loner with a shy attitude, but goes very blank and shrouded when in battle.
Yes, this is just like Espada #1's released form, but this is for a Soul Reaper!
last edited Больше года
Больше года blackpanther666 said…
@Ryuu. I'll write one up over the next couple of days, sorry that I can't do it right away, but I have work tomorrow and have to go to bed, soon. I'll start working on a review for the first one tomorrow night and post it the day after and maybe I'll review the other one, too. You deserve to have someone spend some time looking over them, since you've gone to such an effort to create and write them.
Больше года blackpanther666 said…
Ryuuikari (Konton No Kami)

Shikai ability:

1. What is a 'large' enough amount of spirit energy? Please specify a general idea of how much energy it would take to break the effects on the brain. Perhaps use examples from current Bleach, like the same amount of energy that Ichigo releases with a Getsuga Tensho (Just an example), or something similar.

Comments: This is an interesting idea, which I partially tried to utilise in an unsuccessful blade I did ages ago. While simple, it is extremely effective. I think it is a brilliant idea, because it reminds me of Shinji's Shikai in some ways, which always struck me as an epic Zanpakuto. ('Collapse, Sakanade!') XDDD

Bankai ability:

1. Define the area that the purple smog covers, in general.

2. Does the entity have an energy limit, or a time limit? If so, how long/how much?

Bankai ability 1.

A. Define 'bad luck' for me, because this a very difficult idea to utilise.

B. Please specify how large the radius and area of the enity's blast is.

Comments: Interesting abilities. I rather like them. XD. Anyway, I like how simply you have put each ability, but still have put the time and effort into each and defined them clearly. You have an interesting way of approaching the creation of Zanpakutous. I also like the simple effectiveness of these abilities. Either way, I really like this blade and I think it is awesome!
last edited Больше года
Больше года kimoy4321 said…
big smile
woohh...it's been a while since my last post...

Zanpakuto's name/shikai name :
- Sekitan no Madou shi ( Coal Mage)
Release command :
- Warm up! ( Uxoomu Appu)
Bankai name :
- Sekitan Shintaamineetaa ( Coal god terminator )
-
=description - a regular katana with a purple hilt , an ash-grey circular guard and purple sheath. When in shikai, the blade glows , in crimson color, as if it was heated.

Shikai abilities

Fire Manipulation : It can use existing fire ,either from surroundings or from other zanpakuto with the same element, to attack enemies , similar in principle to Senbon Zakura though not capable of releasing fire from the blade. The distance this ability covers is unknown.

- aside from fire manipulation, one of this zanpakuto's power is its pulling ability , it affects the speed of opponents as it can slow them down, affecting their dodging capabilities, making them vulnerable to the wielder's quick attacks. Light materials attracted by its pulling ability will be reduced to ash or melt before reaching the blade. Anything in contact with the blade will also be reduced to ash and/or melt down ( opponents that comes in contact with the blade and get caught on fire can extinguish it though it needs enough effort and reiatsu to do so) . Distance covered is unknown for the wielder can always enhance the pulling ability and the closer anyone/anything comes to the blade the stronger the pull.. It also affects allies.


Bankai abilities

- when bankai is released, the glow from the blade will slowly fade and crimson-colored fire comes out from the blade and forms a sphere of fire above the wielder. This sphere of crimson-colored fire will slowly become bigger and the pulling ability will also slowly become stronger to the extent that large structures and mountains will begin to crack and being pulled towards the sphere of fire.The longer the bankai is released the greater the power becomes.This ability is very dangerous as it is capable of destroying towns like or bigger than karakura and seireitei. Anywhere the bankai is released it will be a complete and massive mess. This ability can affect anyone regardless if you're an ally or an opponent. Even the wielder, lesser extent, is also affected that it's possible that he would also be pulled towards the sphere of time. Due to it's destructive power bankai is very seldom released.



last edited Больше года
Больше года Riku114 said…
Name: Kurayami Naka no Tori (bird of darkness)

Sealed Apperance: It looks like a normal katana. It has a purplish blackish hilt wrapping around it

Command: Prey upon the darkness, Kurayami naka no tori!

Shikai Appearance: When released, it looks fairly similar to its sealed form except for the arc that comes out of the tip of the sword, coming almost back to the hand, when it arrives close to the hand it is about 1 foot away from the straight part and about 3/4th of a foot away from the hand. The tip near the hand is used if someone gets to close and the tip of the katana is used as if it was a regular katana.

Shikai Abilities:

1) *no name*Every time Kurayami Naka no Tori strike someone, the person who got stuck seems to see the world is a darker view. The first hit is barely noticeable but after about 6-8 hits it begins to be very noticeable and around 12-14 hits the enemy can barely see through the darkness.

Bankai: Yami no Iguru (Eagle of Darkness)

Bankai Appearance: A large black eagle, with red eyes, manifest off of the arc that was mentioned in Shikai, leaving just the normal katana. The eagle that is about 6 times larger than a golden eagle and grows larger the more spiritual pressure the wielder has, the size includes sharper talons and beak. This eagle is purely made of spiritual pressure, and if not trained properly with or practiced for the necessary years for bankai, may result in the eagle choosing it’s own actions striking and attacking who it likes.

Bankai Abilities:

1) Mikiri no Hane (Foggy Feathers)- The eagle flies overhead releasing what seems to look like flight feathers (actually it’s down feathers) in which seem to be harmless for the most part, but after about a minute these feathers explode into a thick dark fog that like any thick fog is hard to see through. The wielder of Yami no Iguru is capable of seeing through the fog easily, being the fog is made his/her spiritual pressure. In the case one of the feathers is cut by anyother spiritual pressure than its own (as in wielder cant cut it or it will be neutralized) before it does its small explosion into fog, it will instead create a much more powerful and somewhat larger explosion in the exact spot it was cut. *If near others this explosion can trigger as a cut to the other feathers*

2) Gasshu (Gash)- The eagle swoops down towards the enemy at very high speeds, as if about to catch a prey, attempting to impale the enemy with its talons. It will be only called back to a hault if the wielder says to stop it will only respond to the voice of it’s master and will seemingly freeze in place for a second, but then will begin to move soon after a second or two.

3) Sukurīchi (Screech)- The eagle lets out a large scream like that completely blinds all enemies in a 25 mile radius (how far it can be heard) for about 5-80 minutes depending on the comparison of the enemy to the wielder. If it is much lower it can last all the way to 80 minutes while if it is much higher it would do at least 5 minutes, and so on.


(Can I get a review? I haven’t made one in a while, so I wanted to see the level of how others see it as. I could careless on who or how many people review, I just want to see how others think of it.)
last edited Больше года
Больше года Shadow---Puppet said…
@Riku114

I like the sound of your zanpakuto, I don't see too many beast types on here, even though they are prevalent in Bleach. Most of my comments are on little things, but my biggest concern is about the main effect of the sword. Is the darkness it produces beatable? (can your enemies spirit pressure cancel it out or would it work on even the likes of yamamoto?) and how many strikes would it take to start to incapacitate an attacker? I assume it progresses from normal to shadow to dim to night to pitch black.

I'm a little confused about your description. When you say it has an arch, does it look like a 7 with a hooked top? I really liked the idea of your eagle perching on the arch, really cool visual.

Is the eagle controlled by spoken command or an empathetic connection? Can the connection between you two be severed? What would happen if so?

Does your sword retain the powers of the shikai when the eagle is summoned?

Other than that the only comment i have is the command of your Shikai should be Prey, not Pray. I think I'm gonna make a beast like sword now. Thanks for the inspiration!
Больше года Riku114 said…
Q: Is the darkness beatable?
A: It can be, if the spiritual pressure is double or more of the wielders.

Q: How many strikes would it take to start to incapacitate an attacker? I assume it progresses from normal to shadow to dim to night to pitch black.
A: From normal to shadow about 3 or 4 from shadow to dim about 6 or 7 from dim to night about 9 or 10 and from night to pitch black 12 or 13

Q: When you say it has an arch, does it look like a 7 with a hooked top?
A: I put a shitty drawing pic below for it.

Q: Is the eagle controlled by spoken command or an empathetic connection?
A: Its controlled by pure spiritual power after it has been well mastered and been used several times, but if new, it will only listen to commands. But for even he pure spiritual pressure one, the stop command has to be said.

Q: Can the connection between you two be severed?
A: Even when spoken, if the spiritual pressure gets cut, it can be possible.

Q: What would happen if so?
A: It would begin to act on its own turf.

Q: Does your sword retain the powers of the shikai when the eagle is summoned?
A: Yes.

Replies to comments:

C: I like the sound of your zanpakuto, I don't see too many beast types on here, even though they are prevalent in Bleach.
R: Agreed, also, I this is my first beast one, and I love birds so much.

C: I really liked the idea of your eagle perching on the arch, really cool visual.
R: IKR! Seems legit! XD

C: Other than that the only comment i have is the command of your Shikai should be Prey, not Pray.
R: That was a typo.

C: I think I'm gonna make a beast like sword now. Thanks for the inspiration!
R: Welcome

Thank you for the review! ^-^
 Q: Is the darkness beatable? A: It can be, if the spiritual pressure is double или еще of the wielde
Больше года blackpanther666 said…
Name: Jishin Onkyou ('Earthquake Sound')

Release command: Crack the earth and split the skies, Jishin Onkyou!

Bankai: Kouzouteki Kaisen ('Tectonic Revolution')

Sealed appearance: The tsuba is brown and grey, with grey tassels on the end and a ring through the endpiece of the tsuba, where it attaches to the tassels. The guard has eight sides (an octagon) and is unevenly faceted, so that it resembles a rough-cut natural diamond (not the typical diamond-shape, but an actual diamond, that is not ACTUALLY diamond-shaped).

Shikai special ability: This Zanpakuto operates at the beck and call of the wielder, tranforming the sound/cracking of an earthquake into a form of energy, which is immensely powerful. This power is concentrated through the blade of the Zanpakuto, as with any other, but the power of this 'earthquake sound' can also be concentrated through the wielder's body. When this power is called, the blade glows a green colour and is surrounded by this, finally becoming an aura that drifts around the Zanpakutou's blade. This can be released however the wielder wishes, cracking the ground, causing the skies to tremble and causing irrepairable damage to all but the toughest of foes. Because of the way this blade works, the Zanpakutou's spirit itself provides enough energy to sustain these energy attacks. In conjunction with the energy released by this ability, the sound of an earthquake cracking is also an integral part of this ability; the cracking is what causes the energy to be released, which causes almost anything solid to crack.

Hibashira ('Blazing column') This is a larger version of the Shikai ability. Instead of relying on smaller waves of energy and smaller-scale cracking, this releases the full power of the ability, which encircles the wielder and forms an intense aura around their body, which acts as a great defense. In addition to the defensive properties that this ability displays, this attack also operates as a much larger scale earthquake cracking and energy released, tripling the original power of the Shikai and using much the wielder's reiatsu as well.

Shikai appearance: The blade changes drastically, losing it's katana-like appearance and forming a blade, on the end of a metal pole. The opposite end to the blade has a long chain hanging from the end.

Bankai special ability: Same as Shikai ability. However, instead of being able to use the ability 'Hibashira', this is combined with the special ability of the Zanpakuto, therefore, when Bankai is released, it automatically operates at the same level of power as 'Hibashira'. In Bankai, this blade is able to use the element of 'Earth', forming special attacks from any material counted as 'Earth' around the wielder.

Jishintai ('Earthquake zone') When this ability is released, a wave of earthquakes are released throughout the whole area, causing massive damage to those that are victims of its power and devastating the ground. These earthquakes are due to the disturbance of the tectonic plates and release even larger amounts of energy than the Zanpakutou's special ability. When this attack is used, it can even cause molten rock to escape through the cracks that have been created.

Katai Bubi ('Hard defenses') When Bankai is released, the wielder can form a layer of rock around them at any given time. This ability uses little spirit energy, but can demand larger amounts if use for a long period of time. This is resistant to all Hado spells under 73. Physical attacks will do little damage, unless the opponent has a significantly higher level of reiatsu than the wielder of this Zanpakuto.

Bankai Appearance: No changes.
Больше года Bleach0123 said…
surprise
I don't get the whole Bleach Resurgence thing. So what do u do if u join?
Больше года Bleach0123 said…
big smile
Sealed Form: A regular Katana

Shikai: Kanetsu
Release Command: Drop and Break, Kanetsu!
Form: Stays the same, but its blade is now transparent with a visible silver outline.

Ability #1 Koware Yasui: Anything it cuts will become fragile, except for the user. Anything that is already fragile will be made even more fragile. This ability can be used on the same target many times until the target is brittle enough to be shattered by its own weight. This ability will not work on space, time, or gases.

Bankai: Moroi Kikan
Form: Same as above, but is now 3 inches longer.

Ability #2 Garasu no Haretsu: This abilty causes the Moroi Kikan's blade to shatter into dust. The dust is extremely lightweight as it can float into the air. Since its glass powder now, it is not longer visible. Once the opponent(s) inhales the glass powder unknowingly/knowingly, the powder will reconstruct itself it to 400 glass blades up to the length of 7 meters and 3-9 inches in width inside the opponent(s)'s every internal organ simultaneously at the speed of light. This ability can used in conjunction with Toketa Suna to cause an extremely painful and burning death upon the opponent(s).

Ability #3 Toketa Suna: This ability causes melted, liquid glass the to form in the air. The amount of glass produced is limitless and can turn into solid form at the users will. This technique can be used to burn, trap, shatter, etc opponents. The wielder has full control over the liquid glass's properties such as temperature, density, speed, shape, size, and pressure.
Больше года Bleach0123 said…
big smile
Here is a list of all my Zanpaktou. Which one do you think is the most powerful?

Sealed Form: A regular Katana

Shikai: Kanetsu
Release Command: Drop and Break, Kanetsu!
Form: Stays the same, but its blade is now transparent with a visible silver outline.

Ability #1 Koware Yasui: Anything it cuts will become fragile, except for the user. Anything that is already fragile will be made even more fragile. This ability can be used on the same target many times until the target is brittle enough to be shattered by its own weight. This ability will not work on space, time, or gases.

Bankai: Moroi Kikan
Form: Same as above, but is now 3 inches longer.

Ability #2 Garasu no Haretsu: This abilty causes the Moroi Kikan's blade to shatter into dust. The dust is extremely lightweight as it can float into the air. Since its glass powder now, it is not longer visible. Once the opponent(s) inhales the glass powder unknowingly/knowingly, the powder will reconstruct itself it to 400 glass blades up to the length of 7 meters and 3-9 inches in width inside the opponent(s)'s every internal organ simultaneously at the speed of light. This ability can used in conjunction with Toketa Suna to cause an extremely painful and burning death upon the opponent(s).

Ability #3 Toketa Suna: This ability causes melted, liquid glass the to form in the air. The amount of glass produced is limitless and can turn into solid form at the users will. This technique can be used to burn, trap, shatter, etc opponents. The wielder has full control over the liquid glass's properties such as temperature, density, speed, shape, size, and pressure.

*Updated


Zanpaktou #2 (Dual Bladed): Dansu no Shindo
Release Command: Shatter and Vibrate
Shikai Form: A dual bladed zanpaktou with an extra edge at the tip instead of a point. The extra edge is 3.2 inches wide. The both zanpaktou can be connected at the back of the hilt, allowing it to have the function of a spinning weapon; a double headed voulge.


Ability #1 Setsudan Kikoeru:
The user waves Dansu no Shindo from the left to the right or right to left and creates ultrasonic sound wave vibrations for offensive purposes in the form a "(" or ")" shaped wave. The longer the distance, the wider it gets. When first fired, it's size starts off at the exact same length as the blade itself. In Bankai mode it takes the form of a tsunami made of sonic waves. One hit of this (Bankai mode) will wipe out any protruding thing into a perfectly flat surface.

Ability #2 Shirudo no Shokyo:
Dansu no Shindo focuses sound waves with reishi (or my spiritual pressure)together to form a vibrating shield that disintegrates any attack (both projectile and physical). It can also be used offensively, having the shield surround its target and gradually getting smaller and smaller, trapping the target(s) and eventually eviscerating it/him/her/them. Beings with captain level or above spiritual pressure and energy will cause evisceration to occur a bit more slowly. It can take the form of any shape and size and can be even used inward or outward. When focused outward on the blades of my Zanpaktou, it prevents the opponent's weapon from getting a clean hit on the blade or cause the blade to vibrate in the opponents wound or cut, damaging them even more. When used offensively, teleportation (or the teleportation Kidou spell) can be used to evade it. While it is IMPOSSIBLE to break from the inside when used inward, it will be easily broken (with a single shot/swing) from the outside. If used outward, it can only be broken from the inside. Being invisible will also prevent the target from being trapped with this technique. When used to trap something/one, the user must first point at them with the sword. If you are pointed at even once, I will be able to trap my target even when it is out of sight unless in a different dimension.
If used inward on the OPPONENTS weapon, it will cause it to vibrate at tremendous speed, forcing the opponent to grip it harder. When this happens, the friction will create heat, causing the opponent to drop it. If they do not grip it tighter, they will most likely drop it.

Ability #3 Jigoku Handan no Himei:
This is the most powerful ranged attack.
A beam of extremely compacted sound waves of both high and low frequency are forced together and shoots out continuously forward from the hilt. Most opponents will think it is a whip, but it is not. The vibrations from the waves will deteriorate anything it comes in contact, including other shields, weapons, and attacks. It can be used as a sweeping beam to take out multiple opponents. Only a single beam can be formed per blade (once again this Zanpaktou is dual bladed). It takes 3 whole seconds to generate this attack. Anything that is hit (besides a dimension/etc) will instantly be broken off due to the vibrations. The power of this attack is equal to an Espada Level Gran Rey Cero and Cero Oscuras combined.
In Bankai mode, an immense amount of spiritual pressure is released and the wielder stabs the Zanpaktou downwards into the fabric of space and turns it 90 degrees (right or left), then sonic waves begins to rush towards the sky in a large circular beam. Sonic waves (similar to Shirudo no Shokyo) will be emitted in every direction, gradually eroding and disintegrating anything (even air, reishi, reiatsu, attacks, zanpaktou, etc) outside the beam. Anything and everything caught in the ripples of the super sonic waves will be unable to move as the waves will hold them in place. The beam itself also has defensive purposes as it acts like armor, deflecting any and every attack upwards. This attack requires distance from the opponent (@ least 3 ft away). Those inside the beam will not be affected for it is a personal dimension that is shut off from the rest of the universe. This means even the Garganta, Senkaimon, and even teleportation cannot be used to enter this divine domain. The more obstacles that in the surroundings, the more powerful the attack. This occurs because the sound waves will bounce back and forth, left and right, up and down, in different directions simultaneously, making it unavoidable. It's power effects anything within 35 miles. If anything is caught in between at least two sonic waves, they will die with no trace of the corpse.

Ability #4 Nemuri no Kanakirigoe:
The wielder holds Dansu no Shindo together in the form of a cross and then scratches the blades together as if he was playing the violin which releases a high pitched noise. All those who can hear this noise will be affect by this technique. The noise this technique creates is similar to the noise a cat makes when scratching a chalk board.
By changing the frequency of the emitting sound waves, Dansu no Shindo can dispel or disable one's abilities for a period of time, or hypnotize them (their mind will be conscious.

Ability #5 Hijō ni Memai:
Focuses super sonic waves into the opponents ear, causing extreme dizziness, even unconciousness, cause them to fall asleep(temporarily), or using the sound waves to turn the opponent(s) brain to goo. This leaves the opponent wide open and vulnerable to all attacks and/or seals.

Ability #6 Supairarushureddā:
This ability is very similar to Jigoku Handan no Himei (in Bankai mode), but its shape is more funnel-like. It creates spinning sound wave vibrations that are highly compacted together. Since it is spinning, it takes that of the color blue. It acts like a vacuum or black hole, sucking in anything toward the tornado of spinning sound waves. Once something touches the tornado, it is completely shredded. This technique sucks in anything, even light. It also uses a very high frequency and absorbs the surrounding sound as well making it very quiet when used. It's range is of 6 miles. If used over 30 minutes, space will be distorted.

Ability #7 Rimoto Buredo:
This allows Dansu no Shindo's two blades to become detached from the hilt. This will allow the 2 blades to fight for its wielder. It can be controlled mentally so all the wielder has to do is command it mentally. This ability allows the blades to levitate in the air under any condition and even if the opponent attacks the blades, it will not affect the wielder. The blades will never break. It is as if the there are 2 extra soldiers that cannot be injure, scratched, and killed. This attack can be used from any distance, perfect for sneak attacks. The wielder can disconnect/connect the blades at anytime, even when the opponent strikes the blades so the opponent will think that Dansu no Shindo is broken. But once he pays attention to something else, the blades will attack. Kido can also be fired from the blades. This technique can be used in conjunction with Bakuhatsu Shini (Bankai only), Hijo ni Memai, Nemuri no Kanakirigoe, Jigoku handan no himei, Shirudo no Shokyo, & Setsudan Kikoeru.

Bankai: Funka Shindo (Transforms back to a single, but a much wider bladed Zanpaktou with a the extra edge at 7.9 inches now)
Since its wider, it can be used as a shield, to swung like a bat to slap opponents, or hammer opponents and other objects.

Retains all abilities listed above but with 2x more power but with the same speed.

Ability #8 Bakuhatsu Shini:
The wielder cuts the target normally, but if the same spot is cut/jabbed/stabbed/even touched again from any direction in anyway, it will cause the target to explode with extreme heat caused by the vibrations of the blade at 400,000 degrees Celsius with the power of a supernova. If the target is a living thing, it will cause every cell in their body to explode simultaneously in the same manner spoken above. The bigger the target, the bigger the explosion. This is the most powerful physical attack.

Ability #9 Disutōshondoraibu:
This ability causes any projectile attack to fade by making ultrasonic waves move back and fourth to distort space around the user. It distorts space long enough just to counter the attack.

Since its abilities are based on sound waves, all its abilities hits (not counting cooldown/charging time of attack) the opponent at the speed of sound.
The sonic waves are in the color of a greenish yellow.

Shikai: Kanashimi no Ken
Shikai Release Command: Seethe, Kanashimi no ken!
Shikai Form: Katana

Ability #1 Mattaku Kenmasen:
This ability turns the katana blade invisible to all those except the wielder. This makes defending very hard as the opponent will not know when the blade will hit.

Ability #2 Ken o Tōshite:
This ability dissolves the blade away into air leaving the hilt and handle behind. By moving the hilt as if impaling the opponent, nothing will happen as there is no blade UNTIL Kanashimi no Ken's blade reconstructs itself. This process is timeless. Once reconstructed, Kanashimi no Ken's blade will be attached to the handle like a normal zanpaktou, leaving a hole in the opponents body where Kanashimi no Ken's blade reconstructed. This allows Kanashimi no Ken to impale and cut any material object (it can't cut things like memories or thoughts).

Ability #3 Kauntā Hansha:
This makes the blade invisible, but there will be a glowing white outline left. What Kauntā Hansha does is that it can reflect any attack, both projectile and physical straight back at 4x the speed, size, and power.

Bankai: Jisatsu no Ken
Bankai Form: Katana
Retains all abilities listed above:

Mattaku Kenmasen: Turns the wielder and itself invisible completely seals away the user's Reiatsu so it can not be detected no matter what.
Ken o Tōshite: Does the same thing, but now the sword can reconstruct anywhere, even without being on the hilt.
Kauntā Hansha: Does exactly the same thing as mentioned above, but now it's reflective power has doubled.

Ability #4 Kin'niku no Keiren:
Gives the opponent a super strong muscle spasm causing them to stab themselves in the center of their heart. It requires at least one injury on either one of the opponent's arms though.

Sealed Form: A regular Katana with a rectangular hilt.

Shikai: Fukkatsu
Release Command: Resurrect, Fukkatsu!
Shikai Form: A Scythe

Ability #1 Dorein: Fukkatsu has the ability to draw out blood from any opponent's wounds or any opponent it cuts. Once it cuts the target, the target's blood will come out following the blade. The wielder can either continue draining the opponent's blood until he/she/it dies.

Ability #2. Sosei: This technique takes the opponents blood and splatters it in front of the opponents feet. The people that the opponent previously killed will be resurrected and try to kill the wielder's opponent. The more people that person killed, the more powerful the technique. Those resurrected will fight until their bodies are completely destroyed. However, even if they manage to get their
revenge by killing the person who killed them, they will then disappear.

Bankai: Fukkatsu sa Seru

Retain's all abilities mentioned above. Form doesn't change.

Ability #3 Shibuki:
The wielder drops the zanpaktou onto the ground and it splatters into a lake of blood, flowing towards the opponent.

There are 2 forms to this ability. The first form revives all the opponents the wielder killed, and all the oponents the wielder's opponents killed. This army will rise from that lake and kill the wielder's opponent.
The second form activates similarly to the first form. However, this time, the wielder's opponent will sink into the clotting, foul smelling, hot, dark red blood of all the opponents the wielder killed, and all the opponents the wielder's opponent killed. The lake will then grow thinner and smaller (in width, not length). Soon, it will disappear, and the blood will fade as if it never existed. The corpse of the opponent will be left in the middle, curled up, eyes opened wide, and bloodless. The defeated opponent will then fade into to reishi and be absorbed by the blade and be added to the army collection.

Sealed form: A regular katana
Shikai: Yoshiyasu
Release command: Flex and Multiply, Yoshiyasu!
Shikai Form: Two Dual Bladed Jian 劍 (Chinese Sword) connected together by a chain at the end of each handle. Similad to Kazeshini's chains, it can be lengthened. The chain allows the wielder to withdraw the sword if it is thrown or twirl the chain to turn Yoshiyasu into a spinning weapon. It's chain can also be used to bind or block

Ability #1 Togu:
This ability sharpens the blade every time Yoshiyasu cuts the target.

Ability #2 Tatsu:
This ability allows Yoshiyasu to become a flexible sword. Using this technique, Yoshiyasu can stretch also up to 10ft long (just the blade). This ability DOES NOT turn Yoshiyasu into a whip. When t stretches or flexes, it's properties as a sword stays the same so it's shape won't be affected by contact with other objects. This ability takes flexibility in sword terms to a whole new level It can allow Yoshiyasu's blade even to wrap/tangle/coil around other objects if the command is given. So if the wielder stabs someone, they can use this ability to move the blade inside the opponents body and do major internal damage.

Ability #3 Kyanseru:
This ability cancels out any power so that the opponent would have to fight based on martial arts, reaction time, and swordsmanship. When using Kyanseru, the wielder cannot use another techniques as well unless he/she stops using it. The wielder can do this mentally so the opponent will think that they still can't use their zanpaktou because they are still affected by Kyanseru. This allows the wielder to use other abilities while forcing the opponent to be "powerless".

Bankai: Tsukisasu
Form: Same
Retains all Shikai abilities.

Ability #4 Sen Ao Hari no Kabe:
The wielder holds both the blades of Tsukisasu together with the blades pointing up and the blades (only blades) will begin to glow blue and multiply one by one from left to right on one side and right to left on the other forming a wall. This allows the wielder to block attacks like a Cero. This ability can also be used offensively. When the user points Tsukisasu at the target, the wall of blades will also point at the target. The multiplied blades will then simultaneously fire all at once towards the target. It will also follow the target if it moves.

Ability #5 Shōten:
This technique can only be used in the day time. It focus all the sun's light into one focal point to incinerate the target.

Shikai: Ran Setto
Release Command: Operate
Form: A doubled edged scalpel called a lancet.

Ability #1 Shujutsu:
This technique completely hides the user's Reiatsu and allows the wielder to cut the opponent without them knowing it. The opponent(s) won't even feel it so that the wielder can cut them countless times until the words "Operation Complete" are spoken.

Ability #2 Sosa:
The wielder uses the back of Ran Setto's handle which shoots out a special light in a split second. This will allow the wielder to see the opponent's weak spot.

Ability #3 Gekai:
This ability reverses the way how the target was cut. For example, if a Quincy was cut by Ran Setto's Gekai ability in the arm and the cut had enough strength to reach the bone, Gekai causes the injury to start from the bone to the skin. So basically the Quincy's arm will be cut from the inside out. This technique can be used in conjunction with Shujutsu.

Bankai: Shinkū
Form: Same

Retains all Shikai abilities

Ability #5 Uzu:

This ability shreds the opponent to dust with a vacuum vortex cutter. It's shape varies from the wielder's will.

Sealed Form: A normal wakizashi
Shikai: Osoku
Release Command: Reset, Osoku!

Ability #1: Osoi
Osoi makes anything that Osoku's blade points at slower. It can slow anything's movements infinitely, but cannot make the target completely start moving.

Ability #2: Supīdo
Supīdo is an ability that is mainly used on allies. Supīdo speeds up the target's speed when Osoku's blade points at it/him/her/them. It can even work on attacks or the wielder. It can speed up any objects power until the targets speed is fast enough to distort the nearby space. That is the only limit this ability has.

Bankai: Kakudai
Form: turns into a regular katana.

Retains all abilities listed already

Ability #3: Ōkina garasu
Ōkina garasu creates a transparent square screen that anything can pass through as long as it has the wielder's consent and that it can fit through it. But moving through it, the object/person/attack/etc will be instantly magnified at a sized desired by the wielder. If a being goes thought it, then everything they have will be magnified. Speed, weakness, physical strength, IQ, EQ, Reiatsu, size, instincts and even emotions. The screen's size depends on the wielder. However, the wielder can set a filter to filter out what to magnify and what not to.

Sealed form: A regular katana. It's hilt resembles the Gates of Hell.

Shikai: Kerbex
Doesn't change form.

Ability #1 Kakaru kasai:
When Kerbex cuts something/body, the cut will start to burn and fire will be ignited from the wound. The fire will continue to spread until the whole target is engulfed in the flames.

Ability #2 Gōrudenchēn:
A technique that binds the target in with the chains and shackles of Hell. Can also be used to pull/catch objects. The chains come out from the hilt.

In Bankai mode, the chains come out of the Gates of Hell.

Ability #3 Hakka suru:
Used in conjunction with Gōrudenchēn. This ability lights the chains on fire while electrocuting the target.

In Bankai mode, the chains come out of the Gates of Hell.

Bankai: Hanketsu
Retains all abilities listed above (used in different way)

Form: The blade disappears into light, leaving the hilt and handle. The hilt (resembles the Gates of Hell) shifts forward and disconnects from the handle. It then grows bigger and transforms into the Gates of Hell at the same time. The gates will open at the user's will/if the ability requires it to do so.

Ability #4 Jigoku no mon:
A forceful opening on the Gates of Hell.

Ability #5 Fumetsu no shimobe:
A guardian of Hell (like the ones in Hell Chapter) crawls out from the gates and fights the wielder's opponent/opponents.

Sealed Form: A regular Katana with a hilt in the shape of 2 tales of whales facing in the opposite direction (Left and right).

Shikai: Ketos
Release Command: Wash Away, Ketos!

Ability #1: It can control anything with water or water itself. It can change its shape, movement, density, temperature, pressure and even how close the the water molecules are to each other. This allows the wielder to attack/defend with water. By controlling water, Ketos can control the opponent's/opponents' by controlling the water inside them. It creates water by using the moisture in the air. The water is released from the hilt.

Bankai: Koatsu Ketos
Its form stays the same. Retains all shikai abilities.

Ability #2: It creates a cube of water that engulfs the user and the opponents. The wielder's body will now be entirely constructed of water and reishi, making physical attacks ineffective. The only way is to use electricity. However, the opponents will also be hurt by electricity (if used) because they will be wet. In addition the user can regenerate from a single drop. Inside the cube, the space is infinite. However, on the outside, the water cube is only the size of an average living room. Because the battle field is now water, the density is increased, making the opponents'/opponent's movement slower. On the other hand, the wielder will not be affected by this. Inside the cube. The user has complete control. By controlling the current, the wielder can wash away any attack. Doing this is only a distraction for the opponents/opponent to concentrate on breaking through this defense. Doing this will cause them to forget that the wielder's body can regenerate/is made of water/not be harmed. The only way to leave the cube is by the wielder's will. Inside the cube, the opponents/opponent will drown if they don't have air.

The sealed form is that of a wakizashi.

Shikai: Shinkai
Release command: Implode

Ability #1 Kekkai:
This ability forms a transparent blue box/spear that can be used to hit/pierce/trap the opponent. The wielded can also make the box/spear implode. Generally, a Kekkai is used to entrap an opponent, and then collapsed to destroy it. This ability is similar to trapping a target in a small dimension or space, and imploding the dimension/space. It may look like a simple cube/rectangle, but its actually a form of closed space. This technique can be used anywhere and on anything as long as the wielded can see the target. The Kekkai technique can also be used to protect the user from attacks or be used as a platform to lift something/somebody up. Forming multi-layered Kekkai also increases the Kekkai's strength. This technique cannot be moved. For example, if a Kekkai is formed on a piece of wood, any force cannot move it. Instead you will have to move the piece of wood in order to move the Kekkai. If enough speed and power is used to slash the Kekkai, it will break. The wielded can also change the hardness of the Kekkai. He can make it bouncy to reflect attacks or use it as a landing pad or rock-hard to smash targets. Kekkai can also be formed on a part of a person's body. If it is cast on an enemies head, the head is in a different space, this stops the brain from controlling the body. It can also be used on the wielder as well, having it formed on the users arms, allowing the user's arms to turn into blades. This allows the wielder to have a great advantage in hand-to-hand combat.


Ability #2 Nenshi:
Reishi threads produced from the hilt, used for binding and capture. It can also be used for torture, if the "squeeze" is activated.

Bankai: Shinkai Utsusemi

The form of the Zanpaktou now changes into a regular katana.

Retains all techniques listed previously but with 7x more power.

Ability #3 Zekkai:
A powerful dark spherical aura that surrounds the user, able to repel attacks or destroy virtually any opposing force that touches it.

Ability #4 Musou:
A blank state of mind which greatly boosts the effectiveness of the user's skill, power, speed, control, reaction time, and sight. This technique eliminates the emotions of the user, bringing out the purest original form of true power.

Its sealed form is that of a double edged dagger. Because it is a dagger, it's range is lower than normal weapons but it has superior control and speed. The wielder can also rotate the blade upon contact of another sword, cancelling out the attack's force and throwing the opponent off balance.

Shikai: Kioku
Release Command: Confuze

Ability #1: It's appearance stays the same, but it leaks a special kind of black smog when released. If the opponent breathes in the smog, they will lose all their instincts and memories. The more they breathe it in, the more things they will forget. The extent of the power can even cause them to forget their own names, how to blink, and even how to breathe.

Ability #2: The user swings the dagger and a thick white smog as wide as the arc of the swing flies towards the enemy. The smoke will fly past the opponent, (It won't hurt them) but once the smoke goes past them, their bodies will be fossilized and encased in rock. If they succeed in dodging it, it will only fossilize the part the smoke touched.

Bankai: Kioku Suru

Ability #3: Unlike its Shikai and sealed form, it now transforms into a much longer double edged dual-bladed cavalry sword AKA Mahne. This shape not only greatly extends the wielder's reach, it also allows the user to counter attack and defend at the same time. It still releases black smog, but the smog is different. The smog won't kill them though. If the enemy breathes it in, their entire body will be completely paralyzed, except for the neck and head. In addition, the smog makes the pain receptors 3x as sensitive, allowing the victims to experience extreme amounts of intolerable pain when attacked. Enemies who are victims of this technique usually are defeated/killed due to loss of blood.

Shikai: Meiro

A wide straight sword that glows in the color of light blue.
Abilities:

1. Seirei (Labyrinth): By waving/moving around with Meiro, the user can make streams of reishi walls. The walls are as wide as the sword itself. The walls are thin, but are unbreakable by a single attack. As the user moves around, the walls will continue to form, restricting where the enemy can go/move. As the user moves more, it will eventually form either a giant net to stop the opponent from moving, or a labyrinth. The user is not affected by these walls, and can pass through them to attack the enemy. Defeated opponents will then become the user's dolls to fight for future battles. Does not have a cooldown time.

2. Verteidigung der Panzerschiffe (Defense of the Ironclads): The user calls out this move's name and blue glowing replicas of Meiro's blade will fold out to the left and right at the same time creating shield to block wide range attacks. This move doesn't have an activation time, and the time creating the shield depends on how big you can it to be.

3. Kekkai (barrier): This move is rather simple. It creates a glowing blue box (can take any shape) which is actually a piece of space. After capturing the target in the box, the box will implode on the signal of the user's will.

Bankai: El Meiro

Retains all Shikai abilities but with more power.

Ability #4. Seishin Ama (Spirit Armor) uses reishi as armor

Skikai: Hari no Kami
Transforms from a normal katana to two dual bladed zapaktou.

Ability #1. Yoru no Juryoku: The user stabs Hari no Kami into the ground. What this move does, is it intensifies the gravity of the spot where the enemy is. The gravity can be multiplied infinitely, even if the enemy is crushed by its/his/her/their own body(s).

Ability: #2. Shi no Mugen no Hari: This is Hari no Kami's signature shikai attack. The two blades of Hari no Kami turn into spirit particles for an instance then it surrounds the enemy in the form of infinite indestructable needles with each spinning in different directions at the speed of light. The needle are very close together meaning it cannot be avoided even by teleportation. The needles will then stab the target all at the same time in every direction at the speed of light. Once the needles have stabbed the opponent, it will inject sulfuric acid and will continue spinning at light speed until the opponent is completely gone.

Bankai: Edita (Same look/form as Shikai!)

Retains all abilities of Shikai

Ability #3. Toki Kukan Henshu: When using this technique, the zanpaktou in the right hand controls time while the left controls space. Once the name of this move is said, Time freezes and so does space. The only movable thing is the user. This ability allows the user to edit both time and space of a selected area within 30 miles of diameter. Anything outside of the 30 miles cannot be edited but the time and space will still freeze. The user can then edit both space and time just by his will. Editing the time and space means that the user can change the space or/and time of the enemy. This means the user can swap a section of the Sun's core with the space the enemy was standing on. Or when editing time, the user can swap the target's space's time with a space 300000 centuries in the future back and forth causing the enemy to age and get young so fast the body cannot adapt making the enemy die.

Shinri no Sozo (original idea)

Shikai: turns my imagination in to past, present, and even future events. So if I imagine someone died, they died.
Bankai: none
^^^^DONT SAY ITS THIS ONE!^^^^
Больше года blackpanther666 said…
@Bleach0123. Resurgence is a RP... You roleplay in writing form.
Больше года vietnamesecorn said…
Zanpakutou's name: Tenshi (angel)
Release Command: ochiru(fall)
Bankai Name: tenno tenshi (celestial angel)

Two swords- white hilt- looks kind of like tensa zangetsu but there are two of them- blade silver

Zanpakuto Ability 1-Unable to be touched - so sword goes through them
Zanpakuto Ability 2- water type--- controls water from anywhere - including inside the body
Zanpakuto Ability 3- Manipulation of the mind (can go inside your head)

One of those three i don' t know...

Bankai Ability 1- Can turn their Zanpakuto- so that it is unable to be touched by holder
Bankai Ability 2- No longer needs water from somewhere else- can create water
Bankai Ability 3- Change thoughts- virus, infects how they think, turns member against member
Appearance- would change my clothes into a white dress, and i would have wings. Sword joins together by ribbon(that cannot be cut)


I would be in squad 13 as fukataichou(lieutenant) - I have the power to be captain but prefer to remain in the shadows. No one really remembers me but i have enough power to defeat them. When my shikai is sealed, the sword only looks like one. Noone has seen my bankai but my captain knows I have one.
Больше года Ryuuikari said…
@kingSkittlez
Your zanpakutou is extremely overpowered, I doubt even Yamamoto could challenge it. Although some parts of it are creative and somewhat original it makes a lot of similarities with other existing characters a lot; also your zanpakutou has powers quite similar to a Quincy (domination and manipulation of reishi etc).

If you're looking to make it more realistic then tone down the powers a little bit so that if another zanpakutou was to come up against yours, it would stand at least half a chance. Apart from that it's not a bad zan :)
Больше года kingSkittlez said…
Thanks @Ryuuikari...I didn't even really think about the quincy similarities cuz it was an idea i had thought about off the top of my head cuz the original idea was to control matter xD thanks for the input..
Больше года r0wman said…
Zanpakuto name: Arashi Tsuyoi Kaze. (Storm Strong Wind)
Release command : fukitobashimasu (Blow Away)
Bankai name : Ooarashi Kaze
Description: Normal katana with Swirling guard

Shikai abilities: Kabe Kaze (wall of wind)
My Zanpankutou creates a wind so strong any attack is stopped by the force of the wind
Hitokire Harau (wind slash)
I slice with the sword and a super sharp fast air slash slices my opponent (like getsuga tenshou but with wind
Kaze Tate (wind shield)
condensed air, stops most attacks
Description: the sword seems to be wrapped in fast moving wind making the sword much much sharper

Bankai abilities:
Kaze Suteppu (wind step)
like flash step except faster, my body turns into air and can move through objects that allow air to pass through such as a grate
All the Shikai abilities but slightly faster/stronger
Ooarashi (hurricane)
makes a full sized controllable hurricane (drains a lot of reiatsu and reverts me back to shikai
Kawarimasu (change)
allows me to change it into say a gauntlet of a shield like kariya's doll
Description: the sword turns into wind itself letting me disperse and form it or make it change shape

My character

Takeru Tsuyoshi
My appearance: pale and tall with jet black hair and grey stormy eyes
My personality : cold, heartless, Doesn't talk much and enjoys killing, almost never smiles, trained with Kenpachi. he is secretly a vizard because he devoured hollow, everyone is too scared to look at him let alone speak to him and yamamoto usually keeps him back from fighting because he will attack a comrade without hesitation if he deems it necessary.

Больше года r0wman said…
Forget to mention: i am the only member of 11th squad that doesn't have a only physical based sword but nobody dares to laugh at me, i could become a captain but i prefer to not be seen
Больше года r0wman said…
And another thing, when a release, i cast tenran and leave my sword spinning i then say the release grab it and it is in shikai
Больше года Ryuuikari said…
@r0wman - Arashi Tsuyoi Kaze

Shikai:
Kabe Kaze (Wall of Wind): So it can stop any attack? From what you put it would mean that no matter how powerful the opponent, nothing could break down or penetrate this wind barrier; also if this is what it can do in shikai then it more or less transcends the ultimate defence in bankai.

Hitokire Harau (Wind Slash): How is this attack like a Getsuga Tenshō? Then again saying it is “like a Getsuga Tenshō but with wind” is quite unoriginal.

Kaze Tate (Wind Shield): This ability is pointless if you’ve already got a defensive ability as unbeatable as Kabe Kaze…

Bankai:
Kaze Suteppu (Wind Step): How long can the wielder stay in this air-like state? How much faster than normal flash step does it make the wielder? Is the wielder completely intangible in the air-like state or can certain attacks harm them?

Ooarashi (Hurricane): How large is a “full sized” hurricane? How long is the wielder able to control and attack with the hurricane before it dissipates?

Kawarimasu (Change): How long can the wielder maintain the change in form?

It is generally quite overpowered especially in shikai and you need to be more detailed in the descriptions of its abilities but otherwise it’s a good try.
As for the character even he is overpowered. He is Captain-level, a Visored and strong enough to have to be restrained by Yamamoto? Really?

Oh and you don’t need to put extra posts when you want to add something you can just edit your original post XP
Больше года Bleach0123 said…
@blackpanther666 I don't care. Just give your opinion on which is the best zanpaktou I made and nothing else. Or don't even post anything if you're going to tell me something else
Больше года Bleach0123 said…
cool
*Updated*


Sealed form: A regular katana. It's hilt resembles the Gates of Hell.

Shikai: Kerbex
Doesn't change form.

Ability #1 Kakaru kasai:
When Kerbex cuts something/body, the cut will start to burn and fire will be ignited from the wound. The fire will continue to spread until the whole target is engulfed in the flames.

Ability #2 Gōrudenchēn:
A technique that binds/pulls the target in with the chains and shackles of Hell by wrapping them/attaching the chain into the target's body. Can also be used to pull/catch objects. The chains come out from the hilt.

In Bankai mode, the chains come out of the Gates of Hell.

Ability #3 Hakka suru:
Used in conjunction with Gōrudenchēn. This ability lights the chains on fire while electrocuting the target.

In Bankai mode, the chains come out of the Gates of Hell.

Bankai: Hanketsu
Retains all abilities listed above (used in different way)

Form: The blade disappears into light, leaving the hilt and handle. The hilt (resembles the Gates of Hell) shifts forward and disconnects from the handle. It then grows bigger and transforms into the Gates of Hell at the same time. The gates will open at the user's will/if the ability requires it to do so.

Ability #4 Jigoku no mon:
A forceful opening on the Gates of Hell.

Ability #5 Fumetsu no shimobe:
A guardian of Hell (like the ones in Hell Chapter) crawls out from the gates and fights the wielder's opponent/opponents.

Ability #6 Chēn no Suibotsu Ken:
2 walls made of indestructible chains that are parallel to each other erupt from the ground, surrounds the opponent, binds them tightly while shocking them and burning them in a blazing inferno with the forever consuming flames of Hell. It then pulls them down into the gates of Hell which fades out from the ground. Unlike regular gates, this gate lies flat on the ground, allowing the chains to pull the opponent in. The chains can also drain the opponent(s)'s reiatsu and adds it to the wielder's reiatsu.
Больше года blackpanther666 said…
@Bleach0123. What the hell...? You asked, dude. I'm not going to comment on your Zanpakutous, if you talk to me like that. You really didn't have to say it so rudely, you know.
last edited Больше года