Okay, so I'm thinking of making a fighting RPG. But not just any: fighting RPG forum. And along the way, I'm going to adress some things.
So, in this RPG Forum, there will be a plot. Fighting can happen in или outside a/the tournament. During these fights, there will be astandard which randomization (keep reading) occurs. ANd by Randomization, I mean Болталка things I, the GM, или whoever else does this afterwqards if it works, which I slightly doubt consideing it's a fighting RPG, and on вверх of that, it being a Forum, throw into the battle to maybe cause a tide shift just for the fun of it. This can be enviornment changes, additions to the fight, weapons etc, etc.
Now, this is how I think it's going to work so far. I'm going to break it down into two sections: PvE, and PvP. PvE is player versus Enviornment, for thpose who didn't know, and PvP is Player versus Player.
PvE:
This is Ты against x amount of NPCs, be it one two three, four, four 3/4... Ты get the idea. PvE is when Ты only fight against NPCs. If another player joins the same fight, the rules change to PvP. While in PvE, The NPCs are under my control. Depending on how tough they are meant to be, that's how hard they will be to beat. Ты can lose against an NPC, but whether или not he/she kills your character depends on how badly Ты were beaten, and if leathalities are 'enabled'. I get into the topic еще throroughly later.
PvP:
So, Player versus Player. During thse fights, I will act as referee. Well, at least for the ones I host if I'm hosting. I will determine who has Остаться в живых at x дана point of time. If Ты try to run away, I will make it difficult to do so. If a Stu is used... well, let's just say I have something special planned for those characters. Anyways, these fights can be randomized as much as PvE fights. If I feel that something was a "low-blow", that will be penalized. If the same pattern of moves is used 3 5times consecutively, (spamming), that will also be penalized.
Tournament:
If Ты win a fight in the tournam,ent, Ты are one step closer to reaching the primary goal of the RPG. Though Ты can be eliminated, and still complete the story, winning the tournament is about the quickest way there. Many side "quests" will help Ты along the way in achieving your goal(s). Completing these may give Ты an edge in coming battles.
Play Style:
For the sake of keeping everyone on the same page, it will be run on slow post. In one week time, if one player has not responded, then the RPG will continue without them. I WILL NOT DEFEND YOUR CHARACTER IN SUCH A CASE! If Ты decide to "opt. out" and go AWOL, your character will simply keep getting hit, and hit, and hit, and without Ты present, will most probably gfet killed. If Ты aren't there while fighting an NPC, thast NPC has places to go, people to fight. My job, as the GM, is to keep the RPG moving. And even though the RPGF will be run on slow post, that's what I intend to do.
Lethalities:
Lethalities are moves that that would cause the death of your opponent. For example, one lethality would beripping someone's сердце out. Now, the fatal position warning have made one или two players "quit" my RPGs for some reason. All I simply say is something like. "X Character is now in a possibly fatal position." Now, I can see how that can make someone freak out, but I'm totally fine with taking off the killing. If Ты don't want your character to be killed, Ты can disable the lethalities, but note that Ты cannot take, nor can Ты deliver lethalities when this is disabled. Now, I'm a bit skeptical on whether или not allow lethalities in PvE as well as in PvP, или just it to PvE. Some players may go on a "rampage" for being "KIA," and that's something I want to avoid, though I know that there are some players who would simply be okay with their characters dying. (Like me.)
PAF moves:
PAF stands for powerful as... Ты get the idea. Anyways, PAF moves are moves that are and should be used mostly just to shift the momentum of battle. These cannot cause death like lethalities (above). Each character is allowed one PAF, and one Lethality, if "enabled".
Characters:
Like I've сказал(-а) in many еще of my RPGs, if your character is a Stu, he/she/it will die in this RPG. How it will happen is something... interesting. Anyways, enough of that. Your characters can have powers, abilities, или extreme attributes, или maybe some variety between the three. I'm totally for powers. In fact, I encourage them. They make the fighting much еще fun for you, other players, and I. Ты can take into the RPG a maximum of three characters, but only one of those three can be entered in the tournament. Ты can bring two или one character. Hell, Ты don't even have to sign up for the tournament.
Navigation:
Odds are, I'm going to have a map to go with this RPG, just so that everyone can figure out where they are. The map won't be used much on my end, but Ты may want to use it when going from the Northern Mountains to Arena Valley (Locations' confirmation pending...).
I hope that I made sense, and din't scare anyone out of this up and coming RPG. This RPG style I first came in contact with in another site, and so maybe, just maybe, I might be able to pull it off here. Starclan help me...
Anyways, I hope that Ты found my idea interesting, even if Ты didn't like it. And if Ты felt like there was something that I didn't quite touch, или if Ты have a question, feel free to ask, and I'll answer to the best of my ability.
Starclan be with Ты all!
-Prowd
So, in this RPG Forum, there will be a plot. Fighting can happen in или outside a/the tournament. During these fights, there will be astandard which randomization (keep reading) occurs. ANd by Randomization, I mean Болталка things I, the GM, или whoever else does this afterwqards if it works, which I slightly doubt consideing it's a fighting RPG, and on вверх of that, it being a Forum, throw into the battle to maybe cause a tide shift just for the fun of it. This can be enviornment changes, additions to the fight, weapons etc, etc.
Now, this is how I think it's going to work so far. I'm going to break it down into two sections: PvE, and PvP. PvE is player versus Enviornment, for thpose who didn't know, and PvP is Player versus Player.
PvE:
This is Ты against x amount of NPCs, be it one two three, four, four 3/4... Ты get the idea. PvE is when Ты only fight against NPCs. If another player joins the same fight, the rules change to PvP. While in PvE, The NPCs are under my control. Depending on how tough they are meant to be, that's how hard they will be to beat. Ты can lose against an NPC, but whether или not he/she kills your character depends on how badly Ты were beaten, and if leathalities are 'enabled'. I get into the topic еще throroughly later.
PvP:
So, Player versus Player. During thse fights, I will act as referee. Well, at least for the ones I host if I'm hosting. I will determine who has Остаться в живых at x дана point of time. If Ты try to run away, I will make it difficult to do so. If a Stu is used... well, let's just say I have something special planned for those characters. Anyways, these fights can be randomized as much as PvE fights. If I feel that something was a "low-blow", that will be penalized. If the same pattern of moves is used 3 5times consecutively, (spamming), that will also be penalized.
Tournament:
If Ты win a fight in the tournam,ent, Ты are one step closer to reaching the primary goal of the RPG. Though Ты can be eliminated, and still complete the story, winning the tournament is about the quickest way there. Many side "quests" will help Ты along the way in achieving your goal(s). Completing these may give Ты an edge in coming battles.
Play Style:
For the sake of keeping everyone on the same page, it will be run on slow post. In one week time, if one player has not responded, then the RPG will continue without them. I WILL NOT DEFEND YOUR CHARACTER IN SUCH A CASE! If Ты decide to "opt. out" and go AWOL, your character will simply keep getting hit, and hit, and hit, and without Ты present, will most probably gfet killed. If Ты aren't there while fighting an NPC, thast NPC has places to go, people to fight. My job, as the GM, is to keep the RPG moving. And even though the RPGF will be run on slow post, that's what I intend to do.
Lethalities:
Lethalities are moves that that would cause the death of your opponent. For example, one lethality would beripping someone's сердце out. Now, the fatal position warning have made one или two players "quit" my RPGs for some reason. All I simply say is something like. "X Character is now in a possibly fatal position." Now, I can see how that can make someone freak out, but I'm totally fine with taking off the killing. If Ты don't want your character to be killed, Ты can disable the lethalities, but note that Ты cannot take, nor can Ты deliver lethalities when this is disabled. Now, I'm a bit skeptical on whether или not allow lethalities in PvE as well as in PvP, или just it to PvE. Some players may go on a "rampage" for being "KIA," and that's something I want to avoid, though I know that there are some players who would simply be okay with their characters dying. (Like me.)
PAF moves:
PAF stands for powerful as... Ты get the idea. Anyways, PAF moves are moves that are and should be used mostly just to shift the momentum of battle. These cannot cause death like lethalities (above). Each character is allowed one PAF, and one Lethality, if "enabled".
Characters:
Like I've сказал(-а) in many еще of my RPGs, if your character is a Stu, he/she/it will die in this RPG. How it will happen is something... interesting. Anyways, enough of that. Your characters can have powers, abilities, или extreme attributes, или maybe some variety between the three. I'm totally for powers. In fact, I encourage them. They make the fighting much еще fun for you, other players, and I. Ты can take into the RPG a maximum of three characters, but only one of those three can be entered in the tournament. Ты can bring two или one character. Hell, Ты don't even have to sign up for the tournament.
Navigation:
Odds are, I'm going to have a map to go with this RPG, just so that everyone can figure out where they are. The map won't be used much on my end, but Ты may want to use it when going from the Northern Mountains to Arena Valley (Locations' confirmation pending...).
I hope that I made sense, and din't scare anyone out of this up and coming RPG. This RPG style I first came in contact with in another site, and so maybe, just maybe, I might be able to pull it off here. Starclan help me...
Anyways, I hope that Ты found my idea interesting, even if Ты didn't like it. And if Ты felt like there was something that I didn't quite touch, или if Ты have a question, feel free to ask, and I'll answer to the best of my ability.
Starclan be with Ты all!
-Prowd