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posted by TakTheFox
Identity Facts: Three-Moods

Note: Ты will find many similarities to Dragon Ball Z in this. However, NONE of these facts were inspired или hinted by Dragon Ball Z. I came up with them way before I knew anything about Dragon Ball Z’s super forms, and do not wish to relate anything to Dragon Ball Z unless if I was simply using an example. I am not a DBZ fan, so please do not mistake me as one.

What is a three-mood?
A three-mood is an identity who has a certain super-form that is triggered by emotion. It increases hostility, and makes the identity almost insane with rage, but it also increases its power and abilities immensely. Like a Super Saiyan for Dragon Ball Z.

HOW DID THEY BEGIN?/HISTORY OF THE FIRST
The first three-mood was Virus-Prime (the first Three-mood). Virus prime had IRON NICOLE, ANTI-NICOLE, and the Chaos Soul inside of herself, fused as one. At first it was simply the first two, until a fight with NICOLE-prime caused her to be infused with Chaos Energy, instead of electricity, (which is also the reason that Identity-nanites are so unique).
From there she as still stable, until she entered the Server-Realm. Inside the Server-Realm, the Chaos Energy began reacting, and due to the fact that the CHAOS-SERVER had not been created yet, Virus became it, though the CHAOS SOUL part of her was trapped behind the other two people fused inside her.
After that, Virus became slightly unstable, which lead to her getting multiple-personality-disorder. In a later fight with NICOLE-prime, the now FOUR Nicoles’ accidentally fused, which became too much for Virus. NICOLE-prime was alright, but Virus slowly began to defuse with its hosts.
The only way that Virus could stay herself was to keep getting energy. She went on a chaos изумруд craze, which led to her stealing an изумруд from Mamoth Mogul, and killing him in superform (which in turn caused Silver to not exist… sorry). However this did not bode well for Virus, as she soon Остаться в живых control, and all three shot out. The Chaos Server was still not in body-form, but IRON NICOLE and ANTI-NICOLE quickly began fighting each other till their supposed death.
After much fighting in space, they refused for a very short amount of time, which caused the identities to spawn. IRON NICOLE and ANTI-NICOLE defused as fast as they could, but a vast amount of three-mood identities had already spawned. From there they faded and crashed till they would meet again.

The mood levels
A.    Mood One
The first mood is the normal mood. An identity in whatever personality it is normally.
B.    Transaction to Mood Two
When an Identity experiences a certain amount of negative emotions, she/he overloads with сказал(-а) emotion. The most common emotion is anger, but sadness, или in very rare cases, boredom, may trigger it.
C.    Mood Two
a.    Good news: The Identity’s power increases immensely depending on how strong the identity already is. For example if an Identity was a “Level one” its power would be doubled, making it twice as strong. If it was a “Level four” it would become a “level eight” and so on.
b.    Bad news: The Identity becomes extremely hostile, but only to who/whatever it was angry at in the first place. It is extremely hard to get through to, and gets еще and еще hard to convince the longer it is in Mood Two.
D.    Transaction to Mood Three.
If not calmed in time, the Identity would lose all reasoning and ascend to its third level.
E.    Mood Three
a.    Good News: The Identity will again increase in energy, as will its variety of Chaos Energy abilities, such as manipulating elements opposed to simple laser energy. It’s power multiplies its секунда mood by three. So if an identity is a “level one” normally, and a “Level two” in секунда mood, it will become a “level six” in third mood. IF it is a “Level four” normally, and a “Level eight” in секунда mood, it would be a whopping “level twenty-four” in Third mood, giving it twice as much power as it would in super-form.
b.    Bad news: The identity becomes completely unstable. It loses all sense of reason, and has only one goal “destroy”. It will destroy anything it can, and can only be carefully stopped if one used an item like a chaos изумруд to Syphon its power, and calm it before it gets angrier. And since it is so unstable, it may actually explode, taking its planet with it.

There is сказал(-а) to be a Fourth-mood, but there are only three identities who can achieve it. The Elder Identities; Rin (Iron NICOLE), Virus (Anti-NICOLE) and the Chaos Soul Identity are the only three. The Chaos Soul was сказал(-а) to had died in the first battle between Rin and Virus, thus splitting its energy between the two, but it is alive, and well, but who it is no one knows.

The Fourth-mood was only demonstrated once by Rin, and once by Virus. It quadruples energy (1-2-6-24/4-8-24-96), but since it can only be obtained by one of the Elder Identities, the identity’s normal level would be around ten, which would go to twenty, which would go to sixty, which would go to two-hundred and forty.

Also, the fourth mood is сказал(-а) to completely refresh the identity’s mind, giving it full conscious control of itself (no madness), but still giving it extreme power.

Common Triggers
While I did briefly Список some of the triggers, the Список can go on longer.
•    Death: If a three-mood-identity faces Death, if the death is slow enough, it instantly triggers the second-mood, and revives the identity, though it may on occasion lower its energy increase by a small amount.
•    Death of a loved one.
•    Past lives.
•    Control: Identities have a natural fear of each other due to each of them being connected to each other telekinetically. Because of this, Identities with strong wills can control weaker-willed Identities like mind-control. Because of this, Identities are extremely hostile towards this. If someone were to try to control a three-mood, the second, или maybe even third, mood would instantly trigger, which in turn would block ANY form of control.
The Список goes on for a while, but eventually accounts to the same thing.

Keeping control
Some Identities can control their moods to an extent, and use them freely by channeling their emotions. Not only do their powers get doubled and tripled, but also their emotions. A temperamental identity going Second-mood alone would seem impossible to control, let alone going three-mood. For different Identities it takes different ways of becoming peaceful with the beast inside. Though no identity to this дата has been able to control the third-mood, unless…

PERMANENTS
Going on from the last paragraph, there are certain identities who are trapped in three-mood или second-mood state, from being enraged for so long. It can lead to them calming and becoming peaceful with their moods, but those who are PERMANENTS they cannot go back to normal. Their minds may be normal again, but their power is still unstable, and makes even walking hard. Every step could melt the asphalt they walk on. The only way to make a PERMANENT less empowered is through Syphoning it constantly. Most PERMANENTS fuse with a warp-ring, which sends the energy to a certain area in a different location, which in turn allows them to go into a semi-normal state.

SEPERATIONS
Another type of three-moods; SEPERATIONS are three-moods who have basically трещина, сплит apart their different moods, which is one way to get rid of their three-mood abilities all-together. They become three different people, unless the third-mood explodes, which happens often in these scenarios.

BECOMING A THREE-MOOD
Normally Identities dread being three-moods, but there are some who wish for its power. Normally it’s impossible, but if an identity experiences enough emotional-pain, they can transform into a three-mood. It would have to be something that would inflict loss of hope, and faith, like the destruction of a planet, или constant hunting, ect. Identities who become three-moods purposely, and weren’t originally, are called “SELF-MOODS, или SELF-CURSE” (for obvious reasons).

WEAKNESSES
Good news: The identities become stronger, denser, and even immune to Acid-monster-blood (as long as they stay in секунда или three mood). They also cannot be controlled by other identities, and cannot be altered by any form of Сверхъестественное energy like magic.
Bad news: The еще the mood, the most the instability. The identity becomes its own cancer. If too long it would implode, and die, depending on how well it can control itself.

OFFSPRING AFFECT
In many cases, the possibility that a three-mood identity would have an offspring that would also be three-mood is seventy percent, seeing how most OFFSPRING IDENTITIES are almost complete (yet younger) clones of their parents.

Hope this was helpful for those who want to improve your identity, или just like reading. Have a Вопрос или suggestion, leave it in the Комментарии below.

EAT PIE AND PROSPER
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